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Mafia Round 3 Example
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Mafia Round 3 Example
Just because I cant wait to show you the epicness.
This is a Example Role for Mafia Round 3 Pokemon.
THIS ROLE WILL NOT BE USED
To Mention:
- Lynching = 15 damage to all Pokemon
- You die when you run out of Pokemon
- Each Player has 3 Pokemon
- Super Effective / Not very Effective / immunty applies.
- All vs All
Comment & Improvement Suggestions please
This is a Example Role for Mafia Round 3 Pokemon.
THIS ROLE WILL NOT BE USED
Admin wrote:Hi xxxx
You are Misty, the Swimmer. You win if your the last one Standing.
Passive: You are immune to Water based Damage
Your Pokemons are:
Psyduck
HP: 70
XP: 0
Skill 1: Watergun Deals 30 damage to one Target (WATER)
Skill 2: Confusion Deals 20 damage to one Target, the Targets Action will be reflected at the last Poster from day. You can only use this once every 4 Nights, you cannot use it on Night 0 (PSYCHO)
This Pokemon evolves once. Gains HP and new Skills
Togepi
HP: 50
XP: 0
Skill 1: Metronome Choose a Number from 1-9, a random skill will blast.
Skill 2: Takle Deals 20 damage to one Target (NORMAL)
This Pokemon evolves twice. Gains HP and new Skills
Goldeen
HP: 70
XP: 0
Skill 1: Horn-Attack Deals 25 damage to one Target (NORMAL)
Skill 2: Bubble Deals 20 Damage to one Target (WATER).
This Pokemon evolves once. Gains HP and new Skills
You can only Attack with 1 Pokemon, if you are targeted the Pokemon you used will Defend.
Each Pokemon gains 15XP a turn.
A Pokemon that attacks gains 20XP.
You gain 10XP for every Action targeting your defending Pokemon.
If you kill (lasthit) a Pokemon you gain 50XP.
A Pokemon LevelsUp / Evolves by reaching 100XP.
Your Role will be updated with HP/XP and possible new Skills due to levelup/Evolution EACH Night.
Wait until you have your "new" Role before Pming me your next Night Action.
This Role is for Night 0.
To Mention:
- Lynching = 15 damage to all Pokemon
- You die when you run out of Pokemon
- Each Player has 3 Pokemon
- Super Effective / Not very Effective / immunty applies.
- All vs All
Comment & Improvement Suggestions please
Justyna- Mod
- Posts : 80
Join date : 2011-04-09
Age : 34
Re: Mafia Round 3 Example
what about adding items ; D. Like you gain 1 point for item use per turn. A maximum of 10 points you can gain. By buying a potion you can use it by it will deplete the amount of points you got so far. Or something like that
Cost (Estimated price i guess):
Potion = 30 Hp+ for 3 points
Super potion = 50 Hp + For 5 points
Revive =Revive a pokemon for 8 Points
Rare candy = 1 level + for 10 Points
Sun stone, leaf stone, fire stone etc etc etc = Evolve a Pokemon that is compatible with a stone for 7 points
Cost (Estimated price i guess):
Potion = 30 Hp+ for 3 points
Super potion = 50 Hp + For 5 points
Revive =Revive a pokemon for 8 Points
Rare candy = 1 level + for 10 Points
Sun stone, leaf stone, fire stone etc etc etc = Evolve a Pokemon that is compatible with a stone for 7 points
Justice- Legend
- Posts : 175
Join date : 2011-04-09
Age : 32
Location : Behind You
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